begin

begin color

output surfcam.col

/* windows specific colors, subject to the whims of microsoft */

/* wincol 0 COLOR_SCROLLBAR */
/* wincol 1 COLOR_BACKGROUND */
/* wincol 2 COLOR_ACTIVECAPTION */
/* wincol 3 COLOR_INACTIVECAPTION */
/* wincol 4 COLOR_MENU */
/* wincol 5 COLOR_WINDOW */
/* wincol 6 COLOR_WINDOWFRAME */
/* wincol 7 COLOR_MENUTEXT */
/* wincol 8 COLOR_WINDOWTEXT */
/* wincol 9 COLOR_CAPTIONTEXT */
/* wincol 10 COLOR_ACTIVEBORDER */
/* wincol 11 COLOR_INACTIVEBORDER */
/* wincol 12 COLOR_APPWORKSPACE */
/* wincol 13 COLOR_HIGHLIGHT */
/* wincol 14 COLOR_HIGHLIGHTTEXT */
/* wincol 15 COLOR_BTNFACE */
/* wincol 16 COLOR_BTNSHADOW */
/* wincol 17 COLOR_GRAYTEXT */
/* wincol 18 COLOR_BTNTEXT */

/* apparently win 3.1 specific colors */

/* wincol 19 COLOR_INACTIVECAPTIONTEXT */
/* wincol 20 COLOR_BTNHIGHLIGHT */

/* color # ((palettrgb|rgb) # # # | wincol # ) */
/* IF you can have logical palettes, palettergb gets as close as possible */
/* to the true color. RGB will dither. If you cannot have logical palettes, */
/* both of these will cause dithering... */

/* You can have up to 255 colors defined this way */

color 0 palettergb    0   0   0 /* black */
color 1 palettergb    0   0 128 /* blue */
color 2 palettergb    0 128   0 /* green */
color 3 palettergb    0 128 128 /* cyan */
color 4 palettergb  128   0   0 /* red */
color 5 palettergb  128   0 128 /* magenta */
color 6 palettergb  128 128   0 /* yellow */
color 7 palettergb  192 192 192 /* white */
color 8 palettergb  128 128 128 /* grey */
color 9 palettergb   0    0 255 /* blue */
color 10 palettergb  0  255   0 /* green */
color 11 palettergb  0  255 255 /* cyan */
color 12 palettergb 255   0   0 /* red */
color 13 palettergb 255   0 255 /* magenta */
color 14 palettergb 255 255   0 /* yellow */
color 15 palettergb 255 255 255 /* white */
/* color 16 palettergb 192 192 192      /* button background */
/* color 17 palettergb 128 128 128      /* button shadow */
/* color 18 palettergb 255 255 255      /* button highlight */
color 16 wincol 15
color 17 wincol 16
color 18 wincol 20

surfcol 0 14    /* 'blips' on the screen. XOR'd into drawing area bkg */
surfcol 1 15    /* This is text over drawing area background */
surfcol 2 15     /* drawing area background */
surfcol 3 14    /* rubber band box. XOR'd into the drawing area bkg */
surfcol 4 14    /* surface arrow */
surfcol 5 0     /* button text */
surfcol 6 16    /* button bkg */
surfcol 7 17    /* button shadow */
surfcol 8 18    /* button highlight */
surfcol 9 11    /* arrow text */
surfcol 10 3    /* arrow towards */
surfcol 11 9    /* arrow away */
surfcol 12 0    /* box text */
surfcol 13 16   /* box bkg */
surfcol 14 17   /* box shadow */
surfcol 15 18   /* box highlight */
surfcol 16 0    /* menu text */
surfcol 17 16   /* menu bkg */
surfcol 18 17   /* menu shadow */
surfcol 19 18   /* menu highlight */
surfcol 20 15   /* menu text highlight */
surfcol 21 0    /* getpage text */
surfcol 22 16   /* getpage background */
surfcol 23 17   /* getpage shadow */
surfcol 24 18   /* getpage highlight */
surfcol 25 15   /* xhair. XOR'd into the drawing area bkg */
surfcol 26 16   /* maximum basic colors LEAVE THIS ALONE!!! */
surfcol 27 0    /* menu button frame color */
surfcol 28 0    /* getpage frame color */
surfcol 29 0    /* button frame color */

end color

end
